Dueling Network En Español
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¡Somos Duelitas!
Somos duelistas, nos gusta YU GI OH bienvenidos a este gran blog dirigido por varios administradores y grandes duelistas, esperamos serles de gran utilidad con nuestra informacion.
viernes, 26 de abril de 2013
sábado, 20 de abril de 2013
Premios al Top 8 de YCS
Hola n.n
Les traigo los premios a los #Top8 en nuestro YCS.
Los lugares quedaron de la siguiente manera.
#8 AdreusGuide (Queda en ese lugar debido a que no se presento)
#7 gonzaemm. Aqui tienes tu mat personalizado n.n disfrutalo.
#6 Blazelionheart Tambien aqui esta tu mat personalizado, y tambien tu Deck que pediste fuese publicado.
#5 slash092621 Todo tuyo :)
#3 Iza chan. Felicidades por obtener medalla de bronce :) Aqui tienes tu mat.
Les traigo los premios a los #Top8 en nuestro YCS.
Los lugares quedaron de la siguiente manera.
#8 AdreusGuide (Queda en ese lugar debido a que no se presento)
#7 gonzaemm. Aqui tienes tu mat personalizado n.n disfrutalo.
#6 Blazelionheart Tambien aqui esta tu mat personalizado, y tambien tu Deck que pediste fuese publicado.
#5 slash092621 Todo tuyo :)
#4 chip_hazard Aqui tu mat y tu Deck que pediste fuese publicado.
Y pasamos a los 3 primeros lugares.
#3 Iza chan. Felicidades por obtener medalla de bronce :) Aqui tienes tu mat.
#2 Lramos30. Medalla de plata Aqui esta tu mat (a -Fred- le gusto xD ) y tu Deck que pediste fuese publicado.
Y para nuestro primer lugar, por demostrar ser un duelista fuerte que se mantuvo al margen, la medalla de oro es para: Dann4. Aqui tienes tu mat, Felicidades campion de nuestro YCS 2013 :)
sábado, 13 de abril de 2013
Judgment of the Light [[INTRODUCCION]]
Bueno chicos hoy yo su fantastico Nath~Sama ~ :3 les traigo una
introduccion al nuevo booster
en el OCG este sera el 5to de los 8 , les recuerdo el orden es:
- Return of the Duelist,
- Abyss Rising,
- Cosmo Blazer,
- Lord of the Tachyon Galaxy,
- Judgment of the Light
- Shadow Specters (Del cual solo se sabe que contendra la version Chaos de Number 96)
- ?????????
- ???????????
Comenzaremos con los nuevos Synchros para esta nueva expansion.
Mist Bird Clausolas
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; until the end of this turn, that monster's ATK becomes 0, and its effects are negated.
Balmung, Fighter of the Demon World
1 Tuner + 1 or more non-Tuner monsters
When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 other Level 4 or lower monster in your Graveyard; Special Summon that target.
Armades, Keeper of Illusions
1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
1 Tuner + 1 or more non-Tuner monsters
After Damage calculation, when this card battle with an opponent monster, you can banish that monster and this card
Mecha Phantom Beast Conco-Ruda
1 Tuner + 1 or more non-Tuner monsters
Tokens you control cannot be destroyed by battle or by card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens to target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.
A continuacion pondre los effectos y nombres
sin imagen (Falta de tiempo la verdad lo siento :c) tratare de actualizar el post ^^! ...
sin imagen (Falta de tiempo la verdad lo siento :c) tratare de actualizar el post ^^! ...
Preventomato
During your opponent's turn: You can banish this card from your Graveyard; you take no effect damage this turn.
Brotherhood of the Fire Fist - Boar (Tuner)
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from the Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
Brotherhood of the Fire Fist - Deer
During the End Phase, if this card is in your Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Deer". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
Fire Formation - Yoko
When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior-Type monster, then destroy that target. All Beast-Warrior-Type monsters you control gain 100 ATK.
Brotherhood of the Fire Fist - Kirin
1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters
When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Monsters your opponent controls lose 100 ATK for each face-up Spell/Trap Card you control.
Number 104: Masquerade Magician - Shining
3 Level 4 monsters
During the Battle Phase, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate that effect, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.
Number C104: Masquerade Magician - Umbral
4 Level 5 monsters
When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. While this card has "Number 104: Masquerade Magician - Shining" attached to it as an Xyz Material, it gains this effect.
• Once per turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then send 1 random card from your opponent's hand to the Graveyard, also halve your opponent's Life Points
3 Level 4 monsters
During the Battle Phase, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate that effect, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.
Number C104: Masquerade Magician - Umbral
4 Level 5 monsters
When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. While this card has "Number 104: Masquerade Magician - Shining" attached to it as an Xyz Material, it gains this effect.
• Once per turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then send 1 random card from your opponent's hand to the Graveyard, also halve your opponent's Life Points
Number 102: Holy Lightning - Glorious Halo
3 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; halve that target's ATK, also its effects are negated. If this card on the field would be destroyed (either by battle or by card effect), you can detach all Xyz Materials from this card instead. Halve any battle damage you would take during the turn you use this effect.
Umbral Ghoul
Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral" monster with 0 ATK from your hand.
Umbral Unform
When this attacking card is destroyed by battle and sent to the Graveyard: You can Special Summon 2 "Umbral" monsters from your Deck. You can only use the effect of "Umbral Unform" once per turn.
Umbral Will-o'-the-Wisp
When this card is Normal or Special Summoned: You can target 1 "Umbral" monster you control or in your Graveyard; this card's Level becomes that target's Level. When this face-up Attack Position card on the field is destroyed by battle and sent to the Graveyard: Destroy the monster that destroyed it
Super-Defense Robo Lio
When this card is Normal Summoned: You can Special Summon 1 "Super-Defense Robo" monster or "Orbital 7" from your hand. Once per turn, when a "Super-Defense Robo" monster or "Orbital 7" is added from your Graveyard to your hand: You can Special Summon that monster.
Super-Defense Robo Monke
When this card is Normal Summoned: You can Special Summon 1 "Super-Defense Robo" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard to target 1 "Super-Defense Robo" monster or "Orbital 7" in your Graveyard; add that target to your hand.
Super-Defense Robo Elephan
When this card is Normal Summoned: You can Special Summon 1 "Super-Defense Robo" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robo" monster or "Orbital 7" you control; that target's Level becomes 8. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Machine-Type monster.
Fanged Shark Emperor - Shark Caesar
3 or more (max. 5) Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. During the Damage Step, when this card battles: This card gains 1000 ATK for each Shark Counter on it.
Rioto Harpyia, the Sub-Zero Princess
2 Level 5 Winged Beast-Type monsters
You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; its ATK becomes 0.
Xyz Agent
If this card is in your Graveyard: You can target 1 "Utopia" monster you control; attach this card from your Graveyard to it as Xyz Material. You can only use the effect of "Xyz Agent" once per Duel.
Magic Recycler
When an opponent's monster declares an attack: You can banish this card from your Graveyard to target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, then place that target on the bottom of your Deck.
Schwarzschild, the Limit Dragon
If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand).
Xyz Reception
Target 1 face-up monster you control: Special Summon 1 monster from your hand with the same Level as that target. Its ATK and DEF become 0, and its effects are negated.
Archfiend Palace -
The Labyrinth of Fiends Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 Fiend-Type monster you control, except that target, then Special Summon 1 "Archfiend" monster with the same Level as that target from your hand, Deck, or Graveyard. You can only use the effect of "Archfiend Palace - The Labyrinth of Fiends" once per turn.
Trick Archfiend
If this card is sent to the Graveyard by a card effect or by being destroyed by battle: You can add 1 "Archfiend" monster from your Deck to your hand, except "Trick Archfiend". You can only use the effect of "Trick Archfiend" once per turn.
Archfiend Cavalry
If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn.
Evil Emperor of Terror - Genesis Archfiend
You can Normal Summon this card without Tributing, but its original ATK and DEF are halved. If you do, during the End Phase: Destroy it. You cannot Special Summon monsters other than Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard to target 1 card on the field; destroy that target.
Sin Key Law
Target 1 face-up Xyz Monster you control; Special Summon 3 "Umbral Mirage Tokens" (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). They always have the same ATK as that target. They cannot attack directly, and cannot be Tributed, except for a Tribute Summon. When that target leaves the field, destroy all the Tokens Special Summoned by this effect.
Vain - Sneer of Betrayal
When an opponent's Xyz Monster declares an attack: Target that monster; that target cannot attack, and its effects are negated. While that target is face-up on the field, your opponent must send the top 2 cards of their Deck to the Graveyard during each of their End Phases. When that target leaves the field, destroy this card.
Shape Sister
Special Summon this card as a Tuner monster (Fiend-Type/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shape Sister" per turn.
Tareia, Princess of Sakura
This card gains 100 ATK for each Plant-Type monster you control. All other face-up Plant-Type monsters on the field cannot be destroyed by card effects.
Garbage-Eyes Fat Dragon
2 Level 8 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK until your opponent's next End Phase. If this card is destroyed while it has Xyz Material: You can banish 1 "Super-Defense Robo" monster from your Graveyard; Special Summon this card from your Graveyard. When you do: You can target 1 "Super-Defense Robo" monster in your Graveyard; attach it to this card as an Xyz Material.
Soaring G
When your opponent successfully summons or special summons a monster you can special summon this card from your hand to your opponent's field in face up defense mode. When this card is face up on the field, the controller of this card cannot Xyz summon.
The Calibrator
This card's attack is increased by the total rank of Xyz monsters on the opponent's field x 300.
Mask Lion
(tuner)
When you no control level 5 or higher monster on your field, you can special summon this card from hand. When this card is successfully summoned, you can select a monster from your grave with 0 defense and special summon it in face up defense position. The monster special summoned by this effect has its effect negated.
Black & White Wave
While you control a Xyz Monster with a Synchro Monster(s) as its material on the field, you can activate this card: Target 1 card on field and banish it, then draw 1 card from your Deck
Xyz Reversal
Select a Xyz monster on your opponent field and a Xyz monster on your field to activate. Exchange control of the selected Xyz monsters.
Final Inquisitor
Remove 1 card from your hand to activate. During this duel, both players cannot activate cards with the same name as the removed card.
Pyokoko
Flip: Special summon a level 5 or higher tuner monster from your deck.
Yellow Duston
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field. When this card on the field is destroyed, the controller of this card selects 1 monster from the grave and returns it to deck. You can only control 1 face-up "Yellow Duston".
Fascinating Trap Hole
When a monster that was Special Summoned this turn activates its effect: Negate that activation, and if you do, destroy that card.
Atora the Fascinating Fiend
This card is unaffected by the effects of "Trap Hole" Normal Trap Cards, except "Dark Trap Hole". While this card is face-up on the field, you can activate "Trap Hole" cards from your hand, except "Dark Trap Hole". The activations and effects of Normal Trap Cards you control cannot be negated.
Kazuura the Fascinating Fiend
This card is unaffected by the effects of "Trap Hole" Normal Trap Cards, except "Chaos Trap Hole". When a "Trap Hole" Normal Trap Card is activated, except "Chaos Trap Hole", you can either: Add 1 "Fascinating" monster from your Deck to your hand OR: Special Summon 1 "Fascinating" monster from your Deck. You can only activate the effect of "Kazuura the Fascinating Fiend" once per turn.
This card is not affected by any normal trap cards with ''Hole'' or ''Trap Hole'' When a normal trap with ''Hole'' or 'Trap Hole'' in its name is activated, you can select a ''Worm Temptation Demon'' monster from your deck and add to your hand or special summon it. ''Kazra - Warm Temptation Demon'' effect can only be activated once per turn.
Trion the Fascinating Fiend
This card is unaffected by the effects of "Trap Hole" Normal Trap Cards, except "Chaos Trap Hole". When this card is Normal Summoned: You can add 1 "Trap Hole" Normal Trap Card from your Deck to your hand, except "Chaos Trap Hole". When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy it.
Spellbook Sky Knight - Torumont
Light/Spellcaster/9/2900/2400
When this card is special summoned by a Spellcaster or the effect of a Spellbook,
you can add 2 Spellbook spell cards from your grave to hand. During the turn you activate this effect,
you cannot special summon any other monsters. When you add the Spellbooks to hand,
you can reveal 4 types of Spellbooks in hand to activate this effect. Destroy all cards on the field besides this card.
Att: Nath~Sama ~ :3
Fuentes: http://yugioh.wikia.com/wiki/Main_Page
viernes, 12 de abril de 2013
Análisis de la Carta #1: Doomsday Horror
Análisis de carta #1: DOOMSDAY HORROR
Nombre en Español: Horror del Día del Juicio Final
Atributo: DarkTipo: Fiend/Effect
Nivel/Rango: 4
ATK/DEF: ?/?
Descripción de la carta:
The ATK and DEF of this card are each equal to the number of removed from play DARK monsters x 3OO. When this card is destroyed and sent to the Graveyard, return all removed from play monsters to their owners' Graveyards.
Descripción de la carta en Español:
El ATK y la DEF de esta carta son iguales al número de monstruos DARK removidos del juego x 3OO. Cuando esta carta es destruida y enviada al Cementerio, regresan todos los monstruos removidos del juego al Cementerio de cada quién.
Información Descriptiva:
Esta carta es muy valiosa cuando uno quiere recuperar Monstruos que han sido removidos del juego para traerlos al Cementerio y darles un segundo uso, puede ser utilizado en cualquier deck que tenga como objetivo remover cartas continuamente del Cementerio, aunque es altamente recomendable en decks cuyo atributo principal sea Dark.
Decks Recomendados:
*Hopeless Dark/Hopeless Dragon:
En un Deck donde es esencial remover monstruos del Cementerio [ Dark Creator, Red-Eyes Darkness Metal Dragon, Phantom of Chaos, DAD ], una carta que nos pueda traer de vuelta a esos monstruos removidos para reciclarlas y usarlas de nuevo, no tiene precio. Plus, si ya tienes varias cartas de monstruos Dark removidos por ejemplo 1O, ya tienes un monstruo de un ATK nada despreciable de 3OOO.
*En un Deck Fiend que tenga como carta principal Dark Necrofear o Prometheus, King of the Shadows:
Debido a la forma de invocar de Dark Necrofear, se remueven 3 monstruos tipo Fiend del Cementerio. Estos 3 monstruos pueden usarse para un DAD en caso de que sean atributo Dark o para invocar otro Necrotemor Oscuro. En el caso de Prometheus que gana 4OO de ATK por cada monstruo Dark removido del Cementerio, DOOMSDAY HORROR puede traer con facilidad los monstruos utilizados para aumentarle el ATK.
*Infernity: Un DOOMSDAY HORROR puede devolver cartas al Cementerio que fueron removidas por cartas como Infernity Break o Hundread Eyes Dragon.
Decks Anti-Recomendados:
*Macrocosmos:
No es recomendable tener una copia de esta carta, ya que los decks Macrocosmos se rigen por remover cartas y DOOMSDAY HORROR arruina estrategias de cartas que regresan al campo cuando han sido removidas del juego como D. D. Scout Plane y D. D. Survivor o cartas que necesiten que el oponente tenga cartas removidas como D. D. Dynamite. No hay muchas maneras en que DOOMSDAY HORROR pueda ser útil en un deck Macrocosmos, excepto teniendo cartas en la mano como Monster Reborn o Pot of Avarice, que son cartas que un Deck Macrocosmos no lleva usualmente o tener muchos monstruos Dark removidos para elevar su ATK.
Sustitutos:
*Necroface:
Necroface es una forma parecida de rescatar las cartas removidas, incluyendo Magias y Trampas pero, las manda al Deck, ralentizándonos un poco, al tener que esperar para enviar más cartas al Graveyard [ aunque si un deck tiene buena velocidad, no tiene mucho de qué preocuparse]. Esta carta está Limitada por lo cual, si no hay forma de recuperarla del Grave/RFG, sólo podrá ser utilizada una vez.
*Burial from a Different Dimension:
Esta carta mágica hace básicamente lo mismo, pero nos limita a 3 cartas que podemos escoger de entre las nuestras y las del oponente. También está limitada a 1.
*Return from the Different Dimension:
Esta carta no lleva a los monstruos a ningún otro lugar que no sea el Campo. No es un sustituto exacto de “llevo mis removidos al Cementerio” pero también es una carta muy útil cuando se tienen monstruos fuera del juego [ con el coste de volver a removerlos al final del turno ].
Ventajas:
*Recuperar cartas removidas para poder ser utilizadas otra vez en el Cementerio.
*ATK potencialmente alto.
Desventajas:
*No es muy útil si te sale en las primeras rondas o si no tienes cartas removidas.
Rulings:
* El efecto de DOOMSDAY HORROR incluye los Monstruos Dark removidos del oponente.
* El valor que llegue a tomar por su efecto, no son el ATK o DEF originales.
¿Ustedes que opinan de Doomsday Horror?
A todo el staff nos encantaria leer sus comentarios!
Review hecho por la Admin D-Girl para el blog de Dueling Network en Español.
jueves, 11 de abril de 2013
¡Nuevo Admin! El caballero X
saludos duelistas
es un gusto formar parte de ''Dueling Network en Español''
espero ayudar a mantener equilibrio o superar las metas de la pagina...
cuando llego la serie a mi País en el 98 o 99 me gustó y busque las cartas para jugarlo enseguida, aunque en aquel tiempo casi nadie lo jugaba pero siempre me ha gustado conseguir juegos apenas me gusta su promo o serie
actualmente tengo 23 años ya estoy cerca de los 24 para el mes de agosto
me gustan los decks armados, es decir propios de cada quien, me gusta ver la manera como cada armador busca la manera de ganar sin que su deck sea igual a los demas, no me gustan los top deck y algunos arquetipos en el que todas las deck son iguales y cambian solo una o dos cartas para diferenciarse el uno del otro... pero creo que son necesarios para jugarlos en una WAR o algo entre grupos
El primer deck que mejor arme fue un X-saber, claro lo arme a mi manera, es el unico de tierra..
En DN mi nick es ''jabaquil''
Espero se lleven bien conmigo.. digo esto por que no soy del tipo de personas que creen en las peleas.... asi que jamas me encontraran faltando el respeto a alquien mas...
Saludos
realizo dibujos, pinturas, esculturas, grabados y otras cosas mas.. soy musico, diseñador gráfico
Lider del Sector oscuridad en el grupo ''Duelist World''
*es mas ahora estoy buscando ''CardFight Vanguard''*
me gustan los decks de tipo oscuridad...
aunque el dark world, inferninty o los evilswarm se ven bien, no los uso asi nada mas..
de 100 duelos los uso en uno
att: Nath~sama ~ :3
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